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Devlog
Catch the Tile!
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Devlog
Sounds and android support! (0.14.9)
March 31, 2023
by
Chuques
By installing the .apk from the CatchDroid.zip you can try the game on android. Major new features: Ambience music in the menu Mute & unmute setting Effect on every different tile Effect on player mis...
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Pre-defined levels and automated save-load functionality (0.14.4)
January 15, 2023
by
Chuques
#save-load, #tiles, #levels
Since my last update I learned a few basic things which are basic elements of a game like: how to define certain levels, saving and loading. The core mechanic of the game is still quite simple. That I...
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New game machanics with more tiles! (0.9.0)
November 14, 2022
by
Chuques
New features: New tiles with new functionalities TimeKiller: reduces the remaining tile, it should not be catched but you can make it disappear by clocking on everywhere else on the map TimeHealer: In...
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New tile, new features! (0.8.0)
November 12, 2022
by
Chuques
New features: Set the maximum time while you would like to play the game Random coundown tiles which has higher value but gives negatives points in case you can't catch them in time Moving tilesets in...
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Catch!: First running version in Web (0.6.1)
November 04, 2022
by
Chuques
#firstversion, #catchthetiles
This is my first game development project based on my idea. My goal is to create a simple game and get familiar with the deployment and publishing practices as well. I'm looking forward to experiment...
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