Pre-defined levels and automated save-load functionality (0.14.4)
Catch the Tile! » Devlog
Since my last update I learned a few basic things which are basic elements of a game like: how to define certain levels, saving and loading. The core mechanic of the game is still quite simple. That I would like to keep in order to learn how much additional functionalities do I need to develop to have a fully functioning game / application. During most of the trainings, tutorials, courses I learned how to create sprites, how to design a 3d environment, how to program the movements of a character. It is rare to find materials which also include how and why to build proper architecture for your game, what is the best way to save the game data, what to do with compilation errors, etc, etc.
New features:
- 25 pre-defined levels
- Sequential level progressing
- Automated saving and loading of the game progression
- Tile summary to inform the player about the tile behavior
- Weigthed spawn possibility of the tiles (rare tiles appear less frequently than the regular ones)
- Coundown before every level start so the player can prepare to the game
Removed:
- Free practice and time attack switch (currently every level is a tile attack)
(☞゚ヮ゚)☞
Get Catch the Tile!
Catch the Tile!
Status | In development |
Author | Chuques |
Tags | Clicker, reaction |
Languages | English |
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